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White - For the second set in a row, White has the stuff to drop the bomb on the rest of the Type 2
Blue, Green (Tie) - Both have some awesome stuff, but not near as much as White
Black - Got some nice discard & LD, some nice new creature abilities, but nothing close to White
As for the new abilities:
Cycling - its great, but most
cards that have cycling are higher CC versions of commons (terror, COP).
Echo - One of the best new abilities in
a while. Even thought you have to pay the CC twice, it is well worth
it. To pay half of the CC one turn & the rest another is a good
idea. All of the creatures with Echo are Red & Green (except
1 White card). Red & Green are 2 of fastest colors so Echo
just fits right in.
Growing Enchantments - There are good with
the exception of CC. Most CC are way to high (5 & 6 mana) to
be useful.
Sleeping & Perpetual Enchantments - Sleeping
Enchantments might be good, but that will take a little more research before
a conclusion will be come to. As for Perpetual Enchantments, there
is only on in Urza's Saga but it will be seen a lot of. They will
be definitely cards to watch.
Top Card list:
White
Blue
Black
Red
Green
Artifact
Land
Now lets look at some of the cards:
White
Absolute Grace - Another pain in the neck
black hoser. A great sideboard item.
Absolute Law - Great, just what red wanted
to here. A great sideboard item.
Catastrophe - A card that gives you the
choice of destroying all lands or creatures is very scary. This card
will be used a lot despite the high CC of 4WW.
Congregate - A pretty good replacement
for Gerrard's Wisdom against certain decks (WW, Suicide, Necro, Sligh,
Stompy, 5C_, etc.) but not against control. Still, a great sideboard
card none the less.
Disciple of Grace - 1/2, splashable, has
protection from black, & cycling for 1W. Great card, but shadows
will probably still be used a lot at the 2CC slot.
Disciple of Law - 1/2, splashable, has
protection from red, & cycling for 1W. Great card, but shadows
will probably still be used a lot at the 2CC slot.
Glorious Anthem -
A crusade for all creatures of all colors that you control. Sick!
Herald of Serra
- This card is awesome! No one would have thought that WotC would
have allowed a card that is almost better than the Serra Angel be printed
Monk Idealist - A great card, considering
that White has the most enchantments. Plus, he's great as a sideboard
card to help you recover some enchantments that are in this list.
Monk Realist - This card is ok, but the
Cloudchaser Eagle won't leave Type 2 on November 1. Why reprint a
close replica?
Opal Acrolith
- This is a card to watch. With the ability to change from an enchantment
to a 2/4 creature & then back to an enchantment is just sick.
Immune to Wrath, Catastrophe, & broken with Cataclysm.
Opal Archangel --|
Opal Caryatid -----|
As for these cards, they might be great cards
Opal Gargoyle ----|
but, we will have to wait and see.
Opal Titan ---------|
Pariah - Great card! Creature removal
& you get dealt no damage like Spirit Link (sort of)
Serra Avatar -
This card is the card of cards. The only thing you can not do is
reanimate her. That leaves one method to get here into play quickly.......(you
will find that later on in the article)
Serra's Embrace - A
very valiant effort to replace Empyral Armor, but it still comes up a little
short, but a great card in any case.
Worship - This card is so scary it is
not funny!! Any creature you control basically becomes Ali from Cairo!!
Permission decks, here it comes
Blue
Annul - Just what Blue need, a first turn
counter for Cursed Scrolls. A sideboard must!
Arcane Laboratory - This card is very
nasty! Could be broken if played in the right deck. (Why did
we not have this card while ProsBloom was still legal)
Attunement - Remember Bazaar of Baghdad?
This card has one use, reanimation decks (Godzilla, 5 color kastle, etc.)
Douse - I shutter to think how sick a
red hoser this is. A great sideboard card.
Energy Field - Something Blue needed to
slow down their opponent even more. Great Card
Exhaustion - A spell version of stasis
without the drawback of upkeep?!?! Great Card
Fog Bank - It will see a lot of use.
A very cheap wall that has a hard time being removed. Great Card.
Hibernation - A way to remove all of Green's
permanents from play!?! Sick, Sick, Sick. A great sideboard card.
Morphling - Blue is usually not big on
creatures, but this one will get some use. He is hard to kill, can
untap, gain flying or can be the target of spells or abilities, & can
gain +1/-1 or -1/+1. Evil!!!!! It may not be as fast as Waterspout
Djinn, but certainly useful.
Rewind - This is where blue becomes very
evil. You can counter any spell & untap 4 lands to boot?!?!
Great card, will see a lot of use.
Show and Tell - Remember the Serra Avatar?
Well, here is how you get her into play EARLY. A one shot Eureka.
An awesome card!
Somnophore -
This guy might see some use against a creature happy environment.
Great for lockdowns. =)
Stroke of Genius - Yes it is. Praise
WotC for reprinting such a good card!!!!
Time Spiral - Even at 4UU, this card is
probably going to see some use. TimeTwister plus untapping up to
6 lands is great, but its one drawback hurts (Removing it from the game)
Turnabout - It is no Abeyance (this could
be better than Abeyance), but you will not some decks complain.
Veil of Birds -------|
Veiled Crocodile ---|
As for these, like the others, they might be useful
Veiled Sentry ------|
Windfall - Very surprised to see a card
that has a chance to be as good as the Wheel
Zephid - Talk about a creature that is
hard to get rid of, he is it.
Zephid's Embrace
- As was Serra's Embrace, this is a good card despite the problem of being
a creature enchantment
Black
Abyssal Horror - Even a CC of 4BB, reanimate
deck will find a way to get him into play.
Befoul - This could be a great card.
Your choice of Dark Banishing or Rain of Tears.
Bereavement - Not near as good as Perish
was, but a bad card against Green
Cackling Fiend - Will probably see a little
use in Necro & reanimate but that's about it
Contamination - Infernal Darkness from
Ice Age without near the drawback? Sick man!
Dark Hatchling
- A more expensive Nekraatal. Reanimation decks will use him, but
that is probably it.
Diabolic Servitude - Not bad. A
Necromancy that can be returned to hand if creature dies
Duress - Kind of powerful for B.
Even though can only force them to discard a spell (not a land or creature)
it still can make an impact
Ill-Gotten Gains
- Despite the fact that you must remove it from the game, it is one of
the best discard cards ever.
Oppression - This is an evil card.
It has the potential of being a great card.
Persecute - I expect to see this as a
sideboard card more than in a base deck, but I could be wrong.
Planar Void - This can & will be used
as a sideboard card against decks that like to use their graveyards (Oath
of Druids, Godzilla, etc.)
Priest of Gix - An
interesting creature that you get to add BBB to mana pool when he comes
into play. Could be useful
Rain of Filth - Just what black
needed, more speed!!!! An instant Squandered for Black only
Reprocess - A nice card for library manipulation.
Nothing like Necro thought.
Tainted Æther -
Almost as nasty as Oppression
Vampiric Embrace -
Scary to think what you can do with this
Yawgmoth's Edict - Finally,
something to hurt White. Sideboard it.
Yawgmoth's Will
- This one is very interesting. Could be very useful
Red
Acidic Soil - A nice card. A late game
finisher for red.
Crater Hellion - Might see this one in
a reanimation deck, a 6/6 with a build-in earthquake
Destructive Urge - This card could help
bring back a LD deck to Type II
Disorder - Not a bad sideboard card against
White, but I like havoc
Fire Ants - A creature which can kill
all weenies in play & it does not effect himself
Goblin Pikers --------|
Goblin Raider -------| More help
for Sligh
Goblin War Buggy -|
Lightning Dragon - This guy may see time
in Sligh or the new LD deck
Meltdown - Does this ever hurt the Empty
Hand Lock Deck
Outmaneuver - This card is great for creature
stand-offs. Another great finisher
Raze - With Red not using a great deal
of land, WotC was crazy for printing this card. LD is back
Retromancer - Go ahead blue, bounce him
Scald - A Very worthy card. This
does hurt blue tremendously
Shivan Hellkite
- An interesting card. It might get some use, but I think the Lightning
Dragon will get more use that this guy.
Shivan Raptor - Love
the Unaffected by Summoning Sickness & First Strike
Shiv's Embrace -
This one is probably not as useful as the other Embrace enchantments.
Steam Blast - Pyroclasm returns....
Viashino Outrider -
Sligh will take a look at this guy.
Viashino Sandswimmer -
A red creature who has the Flippy ability. Nice Idea
Green
Abundance - A huge advantage card to be able
to find any card in your deck with no drawbacks
Acridian -
Green players have wanted a good, cheap blocker for pump knights for a
long time. Well, they got there wish
Albino Troll - A very good replacement
for the River Boa.
Argothian Wurm - This
is the card to drive players insane (remember the LD deck)
Blanchwood Armor -
Green has 2 very good creature enchantments this is the first one
Child of Gaea -
A late game finishing creature that just can not be stopped
Citanul Centaurs -
Deadly Insects worst nightmare. These guys are good.
Cradle Guard - Speed & power
Endless Wurm - This
guy is way, WAY undercost. A 9/9 for 3GG with an Upkeep of Sac an
Enchantment
Fertile Ground - A Wild Growth that produces
any color of mana. Might see a little use.
Gaea's Embrace - This
enchantment is undercost at 2GG for +3/+3, trample, & regeneration
Hawkeater Moth - This
one I am not sure about yet. A 1/2 flying can not be the target of
spells or effects for 3G is good, but might be too much mana for Type II.
Hidden Ancients ----|
Hidden Guerrillas ---|
Hidden Herd ---------|
As for these, we will wait and see
Hidden Predators ---|
Hidden Stag ----------|
Pouncing Jaguar - Just
more speed for Green
Priest of Titania - These
have to be the best elves ever. The more elves in play, the more
vastly your mana supply grows (Armageddon, Winter Orb, ECHO, etc.)
Spreading Algae - This might not be worth
a darn, but anything to slow down Black can help Green.
Treefolk Seedlings - Remember
People of the Woods? Ok, here is your reprint.
Vernal Bloom - This one might surprise
you, but I like this card. Green now has the power to create a lock
deck (I will explain later on)
Whirlwind - With so many flyers, this
one had a good chance of being used
Winding Wurm - More
speed, more beef
Artifacts
Citanul Flute - Not
as good as Survival of the Fittest, but it still could see use
Grafted Skullcap - This card could see
time in the right deck, but it is coming up with the deck that is hard
Metrognome -
With a lot of discard in this set, you might need to sneak into a sideboard
Mishra's Helix -
Remember Vernal Bloom? Ok, now have you figured it out yet?
Mobile Fort - Walling Wall reprint, but
well worth the reprint
Noetic Scales - Great
defense against Sligh or Stompy
Phyrexian Processor - Rather
expensive to play when cast, the */* creatures it produces is well worth
it.
Smokestack - Artifact with permanent remove
abilities
Thran Turbine - This
is one artifact to get a lot of use (Empty Hand Lock Deck, Millstone =)
Umbilicus - Some more things to slow down
or kill speed decks
Voltaic's Key -
Get double use out of a lot of artifacts
Wall of Junk - This thing is not junk,
despite the name. 2 for a 0/7 wall that bounces.
Worn Powerstone -
Despite the fact that it costs 3 & comes into play tapped, I believe
it will still be used (Black definitely, possibly Blue & White)
Lands
Gaea's Cradle
- This will make things like ECHO & cards out of castable range come
easy to cast.
Phyrexian Tower -
I like it. Should have been Tap, Sac a creature: Add BBBB to mana
pool
Serra's Sanctum - This
one will not ever produce as much as Cradle but still worthy
Shivan Gorge - A
nice land to ping away at opponents
Thran Quarry - A
nice replacement for Undiscovered
Tolarian Academy - This
land probably will not be used a lot in Type 2, but will get a lot of time
in all other Tournament Types.